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Unity scaling

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Hi, I'm basically trying to understand more how unity scaling and pixel per unit system works. I'd like to understand why to have pixel perfect positioning (so that a single sprite represents an object whose bounds are respectively 1f wide on the x axys and 1f tall on the y) i need to put 32 on pixel per unit in the sprite menu. I'm not asking for you to explain it, any reference / official guide is much more appreciated, since it seems I cannot find it by myself

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